Thanks for the info guys, it has been educational for me and at least 1 other person, success! I'm not saying they should be removed from Hi-Sec, just wondering what the point in bothering with the hassle of exploding a ship or 3 to them was when you could just scrap your ship in the hangar and at least get some resources out of it. I haven't tested the other way round, and I can't now, mainly because Drifters automatically attack capsuleers with terrible standing (who knew!?). You can be shooting Circadian Seekers from the Drifter Battleship group, and the Circadian Seeker group won't care. They can be either reinforcements of Circadian Seekers (usually 5, but I've seen a whole hell of a lot form up on grid when the Circadian Seeker group joins the fray), or 2 more Drifter Battleships Reinforcements come for both groups (on most occasions). The Circadian Seeker group is formed in two ways either:Ģ Circadian Seekers and 1 Drifter Battleship. The default Drifter Battleship group only warps between the Unidentified Wormhole and Jove Observatory, unless it's following. You'll find Circadian Seeker groups at Stargates, Customs Offices, Stations, and Unidentified Wormhole or Jove Observatory beacons. So it's confirmed Seekers drop them 'antik' too, just not so often? Do you have to engage them at a Obersatory to get it or cam you destroy them any where in system? I've seen a few threadnaughts about Seekers and Drifters and Jove, but those are all lore this and theory that, I couldn't find a definitive source of information and facts about them that hasn't been outdated by someone figuring out how to solo them in a Cerb. Some other interesting things we learned about the Drifters from tonight's experiments were:ġ) That they will continue to bear down on your location if you drive off the edge of grid.Ģ) They will target and shoot to an infinite distance, I presume, though we were only working with a grid that was 800km across, and they were locking and engaging across the whole length.ģ) Their turrets seem to not be effective until around 70-80km at which point they will start hitting.Ĥ) Drifters don't warp around grid, they just haul it the old fashioned way, not that 3.5km/s is a laughable speed.ĥ) They continue to follow and re-engage a target after several minutes being docked in a station.Ħ) They didn't scram/point though the closest we let them get was I think 19km (when they surprisingly drove to the new grid). But how long would that take? How much tank/ehp do they have after the over-shield? Do they do omni dmg or have omni tanks? I noticed the Seekers seemed more vulnerable to my kin missiles rather than em, at least I think so because they were doing consistent dmg for each volley, which was odd.Īre Drifters even worth the effort in Low or Null? Do they drop any loot or salvage? Is attempting to kill a Hi-Sec Drifter in any way remotely worth the effort and ISK in ships sacrificed to the DD? In theory I guess you could get a bunch of people together in cruisers (that go faster than 3.5km/s) that also have sufficient DPS to kill a Drifter between DD's. I know in Low and Null you can use caps to take them out as you can tank them enough to survive a DD, but you can't do that in Hi-Sec. Then if you kill a few of them and wait long enough their big brother Drifters show up and facemelt you. If only because you can't use caps in Hi-Sec and those are the premier way to handle Drifters.*Īfter poking around at some Seekers and having their big brother Drifters come in to ruin the party earlier this evening on TQ, I got to wondering, what exactly is the point to them in Hi-Sec and is there any reason to not just ignore them?įrom what little I could gather Seekers drop no loot and salvage only yields metal scraps, so not worth the ammo. *TLDR: This thread is about Drifters in Hi-Sec, and how to deal with them.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |